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Actualized PONG Table

A physical version of the video game PONG using mechatronics design was developed for the class Mechatronics Design at UC Berkeley. Due to the pandemic, this project was converted to a video featuring image processing and 3D models developed in SolidWorks and animated in 3DS Max.

My primary role in this project was the development of the scoring system, 3D modeling and animation, and video editing.

© 2021 Kristin Yamane. Created with Wix.com

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